Task 1 - Personification/Big Idea
Week 1 - 4
SUNG J XIN/ 0370139/ Bachelor of Design (Hons) in Creative Media
GCD 61704 Character Design
SUNG J XIN/ 0370139/ Bachelor of Design (Hons) in Creative Media
GCD 61704 Character Design
Task 1 - Personification / Big Idea
Instructions (MIB)
Process
While deciding on a franchise that I wanted to base my character around, I thought of popular games such as Genshin Impact and Honkai Star Rail. However, I did not end up choosing those games as the character designs are known to be complicated. Then I thought of Danganronpa, specifically the first game, where the character designs are much simpler and yet unique, with different fashion styles that are popular in Japan.
Before attending this module, I had always been interested in Ouji fashion, which is a Japanese aesthetic inspired by aristocratic Victorian clothing worn by men. I liked how boyish and fancy it looked so I decided to incorporate that fashion into my character.
I started sketching different outfit variations based on this fashion style. I wanted my character to be a rich girl who prefers the Ouji style rather than its feminine counterpart as she feels that it suits her more. I wanted her to give off a princely vibe as well.
I decided on the third option as it felt more princely. I imagined what the full turnaround for the outfit would look like as well. It was a good opportunity to see if the silhouette would look like it could belong in Danganronpa.
Final Task 1
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